AI Insights · Timothy · April 2022
Top 5 Trivia Games in Australia Q1 2022: Performance Insights
Discover the performance trends of the top 5 trivia games in Australia for Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 trivia games on a unified platform in Australia. Here’s a closer look at how these apps fared in terms of weekly downloads, revenue, and active users.
Text or Die from Rollic Games experienced fluctuations in its metrics. Weekly downloads started strong at around 38K in late December but saw a decline to approximately 13K by the end of March. Revenue also showed a downward trend, peaking at $583 in late December and dropping to $251 by the end of the quarter. Active users followed a similar pattern, starting at 94K and decreasing to 45.3K over the same period.
Trivia Star: Trivia Games Quiz by Super Lucky Games LLC saw varying performance throughout the quarter. Weekly downloads peaked at 26K in early January but fell to around 7.8K by the end of March. Revenue showed a slight decline from $2.6K in early January to approximately $1.3K in mid-March, before recovering to $2.2K at the end of the month. Active users peaked at 71.9K in early January and ended the quarter at 33.9K.
Akinator from Elokence had a relatively stable performance. Weekly downloads remained fairly consistent, peaking at 13.2K in early February and ending at 5.9K in late March. Revenue ranged from $210 to $404, with a peak in mid-January. Active users saw a peak of 42.4K in mid-February, finishing the quarter at 22.8K.
Kahoot! Play & Create Quizzes by Kahoot ASA displayed strong performance in terms of revenue and active users. Weekly downloads were highest in late January at 12K, with a steady flow around 10K towards the end of March. Revenue saw notable peaks, reaching $3.3K in early March before settling at $1.9K by the end of the month. Active users peaked at 35.2K in early February and remained stable around 31K to 32K towards the end of the quarter.
Brain Who? Tricky Riddle Tests by Teos Oyun showed significant user engagement. Weekly downloads were highest at 6.4K in late January, fluctuating around 3.5K towards the end of March. Revenue remained relatively stable, varying between $208 and $312 throughout the quarter. Active users peaked at 13.4K in late January, ending the quarter at around 9.3K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the trivia game market in Australia. For more detailed analytics and trends, visit Sensor Tower.